Trigun Stampede Producer Scolds Critics Over 'Demotivating' Notes

 


Trigun Stampede marked the long-awaited return of Vash The Stampede to the small screen. This reimagined anime adaptation presents a fresh storyline, focusing on Vash's adventures on the Planet Gunsmoke and his ongoing conflicts with his sinister brother, Knives. As the series gears up for its final batch of episodes, the release date for Trigun Stampede's "Final Phase" is yet to be confirmed. However, Yoshihiro Watanabe, the producer for the series, had some strong words to share regarding critics.


Yoshihiro Watanabe, currently serving as a producer at Studio Orange, has an extensive anime portfolio, including notable works like Trigun Stampede and Beastars. Outside of Orange, Watanabe has contributed to renowned titles such as Mobile Suit Gundam: Hathaway's Flash, Kill la Kill, Code Geass, and Dragon Ball, among others. Watanabe didn't hold back in his criticism of critics, expressing that the feedback he received from audiences often had a demotivating effect on the hardworking animators behind the scenes.








Trigun: Watanabe V Critics

Here is Watanabe's perspective on the criticism that he and his team have faced in the past: "Every show we work on is made by the same in-house team. Insulting one show to tell us to speed up another release just demotivates us overall. Things take time and care."


Yoshihiro further elaborates on the process of animators and anime creation: "How does this process work? We have a core development team and a main production team. The core team consists of the director, writer, designer, and other unique roles specific to each project. These teams focus on the pre-production phase and lead the main production team. The main production team primarily comprises our in-house modelers and animators, along with partner studios. Although the staff members may vary across different projects or shows, they are often the same individuals involved. This summary is a rough representation, and the specifics may differ for each unique project, but essentially, while the main production team works on one show, the core team of another show develops that particular project. Once each cycle ends, the roles switch around."

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